Curriculum

Computing

Curriculum intent, implementation, and impact

About the subject

Bridging the Digital Divide: Welcome to Digital Studies

“Information technology and business are becoming inextricably interwoven. I don’t think anybody can talk meaningfully about one without talking about the other.” — Bill Gates

In today’s rapidly evolving digital landscape, the ability to navigate both the technological and business worlds is not just an advantage—it’s a necessity. Welcome to the Digital Studies department, where we’re passionate about equipping our students with the skills to thrive in this dynamic environment.

 

Why Digital Studies Matters

Picture a world where every business decision is intertwined with technology, and every technological advancement opens new doors for enterprise. That world is no longer the future—it’s our present reality. The Digital Studies department are committed to preparing our students for this interconnected world, ensuring you’re not just ready for the jobs of today, but for the careers of tomorrow that haven’t even been invented yet.

 

Our Approach: Learning by Doing

We believe that the best way to learn is by rolling up your sleeves and diving in. Here’s what you can expect:

  • Hands-on projects that mirror real-world challenges
  • Collaborative work that hones your teamwork skills
  • Critical analysis of current trends in tech and business
  • Creative problem-solving that pushes the boundaries of innovation

As students progress to KS4, they’ll have the opportunity to specialise in one of four exciting areas:

 

  1. Computer Science (Pearson Edexcel GCSE)

Dive deep into the heart of computing. You’ll tackle:

    • Advanced programming concepts using Python
    • The intricacies of computer systems and networks
    • Cutting-edge topics like cybersecurity and AI
    • The ethical implications of technological advancements

By the end, students will be crafting their own software solutions and thinking like a true computer scientist.

 

  1. Creative iMedia (OCR)

For students with a passion for digital media and creative content, this course offers:

    • Hands-on experience with industry-standard software
    • Skills in creating and manipulating digital graphics
    • Techniques for designing and developing multimedia products
    • Understanding of pre-production skills and techniques

Students will build a portfolio showcasing their ability to create media products for specific client briefs, preparing you for a career in the dynamic world of digital media.

 

 

  1. Business Studies (Pearson Edexcel GCSE)

Unlock the secrets of successful businesses. Students will explore:

    • The art and science of entrepreneurship
    • Strategies for effective marketing and branding
    • The nuts and bolts of financial management
    • The complexities of human resources
    • How external factors shape the business landscape

Through case studies and real-world scenarios, students will develop critical thinking and strategic planning skills essential for success in the business world.

 

  1. Enterprise and Marketing (OCR)

For the budding entrepreneurs and marketing mavens, this hands-on course offers:

    • Real-world experience in market research
    • The chance to develop and pitch your own business ideas
    • Insights into creating compelling marketing strategies
    • A solid grounding in business finance and planning

Students will leave with a portfolio of practical projects and the confidence to bring business ideas to life.

Our goal? To transform you from a passive learner into an active innovator, ready to make your mark on the digital world.

 

Embracing the Digital Future

Whether you see yourself as a future tech trailblazer, a business visionary, a creative media producer, or somewhere in between, Digital Studies is your launchpad. At New Road Academy, we’re not just preparing you for exams—we’re equipping you with the skills, knowledge, and adaptability to excel in a world where the only constant is change.

About the KS3 Curriculum intent, implementation, and impact

Your Journey Through Digital Studies

Key Stage 3(KS3): Laying the Groundwork

Your adventure begins here. In KS3, we focus on building a solid foundation in Computing:

  • Unravel the mysteries of coding and algorithms
  • Flex your computational thinking muscles
  • Explore a variety of software tools and applications
  • Decode the inner workings of digital systems

The KS3 Computing curriculum aims to equip students with the foundational knowledge and skills necessary to understand and engage with the digital world. It focuses on developing computational thinking, creativity, and practical skills in computer science, information technology, and digital literacy.

But it’s not all about the technical stuff! We’ll also delve into the human side of technology, exploring its impact on society and the ethical considerations that come with great digital power. Through engaging projects, students will start to see how the skills they’re learning can solve real-world problems.

  • Cover key areas: algorithms, programming, data representation, hardware & software, networks, and online safety
  • Use a mix of theoretical lessons and hands-on practical activities
  • Incorporate project-based learning to apply skills in real-world contexts
  • Utilise various programming languages and tools

Students will:

  • Develop problem-solving and logical thinking skills
  • Gain confidence in using and creating digital technologies
  • Understand the importance of online safety and responsible digital citizenship
  • Be prepared for further study in computing and related fields
  1. Coding challenges and debugging exercises
  2. Research tasks on computing history or current technologies
  3. Online safety scenarios and discussions
  4. Creating flowcharts or pseudocode for everyday tasks
  1. Coding clubs (e.g., Code Club, CoderDojo)
  2. Participation in computing competitions
  3. Visits to tech companies or universities
  4. Guest speakers from the tech industry

Skills Developed

  1. Computational thinking
  2. Problem-solving
  3. Logical reasoning
  4. Creativity
  5. Collaboration
  6. Digital literacy
  7. Programming
  8. Data analysis

 

 

 

 

Career Paths

  1. Software Developer
  2. Web Designer
  3. Cybersecurity Analyst
  4. Data Scientist
  5. Network Engineer
  6. AI/Machine Learning Engineer
  7. Game Developer
  8. IT Consultant

 

Progression

 

Further Education

  1. A-Levels: Computer Science, ICT, Mathematics
  2. T-Levels: Digital Production, Design and Development
  3. BTECs: Computing, Information Technology

 

Higher Education

  1. Bachelor’s degrees in:
    • Computer Science
    • Software Engineering
    • Artificial Intelligence
    • Data Science
    • Cybersecurity
    • Games Development
  1. Higher apprenticeships in IT and digital fields

 

Career Goals

  1. Entry-level positions in IT support, junior programming, or web development
  2. Progression to senior technical roles or management positions in tech companies
  3. Entrepreneurship opportunities in the digital sector

Specialisation in emerging technologies (e.g., AI, blockchain, IoT)

About the KS4 Curriculum intent, implementation, and impact

Computer Science (Pearson Edexcel GCSE)

Throughout the course of their studies, students will be supported to develop their understanding and application of the fundamental principles and concepts of computer science, enhance analytical thinking and problem-solving skills through computational thinking, foster creativity and innovation in designing, writing, testing, and evaluating computer programmes and prepare students for further study and careers in the digital world by developing their understanding of current and emerging technologies.

The curriculum is implemented through:

  1. Theoretical lessons covering key concepts such as algorithms, programming, data representation, computer systems, networks, and cybersecurity.
  2. Practical programming sessions using a high-level programming language (e.g., Python).
  3. Project-based learning to apply theoretical knowledge to real-world scenarios.
  4. Regular assessments, including written tests and practical programming tasks.
  5. Use of online resources and tools to support learning and skill development.

 

Key components of the Pearson Edexcel GCSE Computer Science (2020) Specification include:

  • Component 1: Principles of Computer Science (written examination)
  • Component 2: Application of Computational Thinking (onscreen examination)
  1. Student performance in GCSE examinations.
  2. Ability to design, write, and debug complex programs.
  3. Development of analytical and problem-solving skills applicable across subjects.
  4. Increased confidence in using and understanding digital technologies.

Preparation for further study or careers in computing and related fields.

  1. Practice programming exercises using platforms like Codecademy.
  2. Research and write reports on current technological developments or ethical issues in computing.
  3. Design flowcharts or pseudocode for given scenarios.
  4. Complete online quizzes on theoretical concepts.
  5. Analyse and explain code snippets or algorithms.